Monday 14 March 2011

Christopher Nolan

Christopher Nolan 


Born in London in 1970, Christopher Nolan spent his childhood in both London and Chicago and began making films at the age of seven using his father's super 8mm camera and an assortment of male-action figures . He graduated to making films involving real people, and his super 8mm surreal short 'tarantella' was shown on PBS' 'image union' in 1989. Chris studied English Literature at University College London while starting to make 16mm films at the college film society. His short film 'larceny' was shown at the Cambridge Film Festival in 1996, and his other 16mm shorts include a three- minute surreal film called 'doodlebug'.



Nolan holds dual citizenship in both the United Kingdom and United States. He is married to producer Emma Thomas and the couple has four children together and resides in Los Angeles.



Nolan Trade Marks


Nolan begins his movies and introduces his main characters with a close up of their hands performing an action.Often casts British or non-American actors in American roles. He frequently uses Christian Bale and Michael Kane as characters in his films.  Usually starts films with a flashback or a scene from the end of the movie also when shooting a dialogue scene, the actors are often framed in wide close-up with a shallow depth of field to blur out the background.Frequently uses hard cuts when transitioning to the next scenes ,in some instances, the hard cuts he uses will go so far as to nearly cut off character's lines in order to quickly and efficiently get to the next scene.


This is an interview of Christopher Nolan talking about The Dark Knight


The style of Nolan films 
Christopher Nolan has wanted to shoot a film with IMAX for quite some time. In 2006, he shot some of The Prestige using IMAX cameras in an attempt to better learn the technology (the footage was just test footage). And as we all know, he shot the action scenes in The Dark Knight using IMAX cameras. Iron Man director Jon Favreau called the result a “game changer”.But what many people don’t know is that Nolan would like to push it one step further and shoot an entire film for IMAX.

Tuesday 8 February 2011

DJ Hero 2 game review

DJ Hero 2 game review

DJ Hero 2 is the new music and rhythm game to come out of Activations’ massively selling Hero franchise. DJ Hero 2 is a game where you are playing as a DJ mashing up popular song, playing gigs and having battles around the world. I thought that the game play was amazing because of the controls that are used. The turn table controls are very easy to get used to in a short space of time and once you feel that you have mastered them I would recommend changing to a higher difficulty. On the controls there are three buttons green, red and blue, the green and blue buttons represents different song the you as the DJ mash up. The red buttons is different sound FX that you can incorporate in to the mash up. There is also cross fader, pitch control and a euphoria button. The cross fader switches from track to track, the pitch control works by turning the dial to make the mash up sound distorted. Both of these features are used very well during game play because it gives you the feelings that you have complete control. The euphoria button is the concept as star power in guitar hero; this allows your points to double during game play. The last part of the controls is scratching you do this by holding down the green or the blue button and moving the turntable backwards and forewords. The bad point about the game is the price; the standard retail price is around £70  and I feel that if they sold the game for £20 and the turn table  between £20-£30.

Monday 31 January 2011

Influences: Mass effect. Tron. GTA. Hitman. Assassin's creed
Genre: Sci-fi
Type of game: A possible free roam/sandbox style game, based in a futuristic megacity in the year 2157, the game follows a assassin through missions where he is set out to kill a target(s). Since it being set in either free roam or a sandbox style game, the player gets to choose how he goes about to kill these targets, with there being many different ways to kill the target, whether it's a stealthy approach or all in guns blazing or somewhere inbetween. If the game is to be free roam in the city, then vechiles will be introduced to help travel the large city. The player will be able to choose how their character dresses, whether they choose leight clothing, or armoured wear. While the armour clothing will give better protection, the leight clothing allows faster and less restricted movement. The character will have contacts, which can sell him weapons, equipment, armour or clothing, and upgrades. With this being set in the future, you can expect high tech equipment, armour/clothing and weapons. With such equipment as stealth camouflage. The game will have a day and night cycle, with city life changing between the throughtout it. When you are given contracts for targets, that target could be in different places, depending on the time of day, either at work or at home. With the some targets not under a time limit to deal with, this can allow the player to plan how they are going to deal with their target.

Story plot: I think the story shall follow the character throughout his missions, at first knowing very little about the character, trying to give the character a sort of mysterious badass impression, something players can like about him, and as the story goes on, we learn a little about the character and his past. Trying to keep the character very intresting and pondering his past life. Players will feel more immersed in the game if they are playing as character that is very likeable and fun to play as. The targets he is set to kill or as such, will mostly be corrupt officials, people considered important to the city but with corrupt and bad intentions or doings. And depending on player choices, there may be contracts they set you out to good people, with a possible twist of the player not knowing they are killing good people, leaving the player to pick up on hints, and making the final decision whether to kill their target or not. With there being decision and consequences to them, this could lead to more than one ending outcome.

How this game will challenge players is with how they decide to go about getting to their target, and what weapons and equipment they decide to use for a certain assignment. The player can scout around the area of the target to find possible areas to get closer, take for example a target in a skyscraper building, the player could try to get to the roof, and go from there, possibly finding air vents, which the player can move through unseen.

Here are some images to help you get an image of what sort of setting this game will be set in

Sunday 9 January 2011

History of Photography

The history of photography Cameras through the ages.
This is a camera obscura box this was designed for drawings and entertainment. The purpose of this device was to project images using mirrors capturing light and the image through the pin hole at the front. This was one of the inventions that led to camera and photography. This camera was developed in the 18th century.The first permanent picture was taken in 1826 with the obscura by a French inventor called Joseph Nicéphore Niépce. He names his technique "heliography," meaning sun drawing. The black-and-white exposure takes eight hours and fades significantly, but an image is still visible on the plate today.

The first colour picture and stop motion


The first colour picture was taken in 1861by James Clerk Maxwell a Scottish physicist. His photo of a multicoloured ribbon is the first to prove the efficacy of the three-color method. Shortly after this there was the first action shot using a camera in 1878 by an English photographer Eadweard Muybridge, this stop motion was originally taken to settle the bet that when a horse runs all four of its legs comes off the ground


ADD MORE LATER!!!!